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Inspector showing built-in RP GUI when using extended UniversalRP asset
Reproduction steps: 1. Open attached project "Inspector.zip" and scene "Scene" 2. In Hierarchy window, select "Main Camera" GameObje... Read more
Faraway objects can be seen through walls when DirectX11 and Feature Lev...
How to reproduce: 1. Open the user's attached project "UWP_BugReport.zip" 2. In Build Settings, set the Platform to PC, Mac & Linux ... Read more
[Android]Time.unscaledDeltaTime does not match Time.deltaTime when TimeS...
Steps to reproduce: 1. Open user's attached project "time.zip" 2. Build it on Android 3. Press "Start" and then "Stop" a second or t... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[Post-Processing] Error when Built-in VR package is disabled
Reproduction steps: 1. Open the attached project ("Bug Test.zip") 2. Open the Console window Expected result: No errors thrown Actu... Read more
[shuriken] multiple instances of sub emitter are created with the same n...
while creating and assigning Particle system as Sub Emitter, When multiple times same Particle system is created and assigned as Sub... Read more
[ParticleSystemForce] Properties dropdown icons present under Particle S...
After creating Particle System Force Field, In Inspector window 'Direction', 'Gravity', 'Rotation' and 'Drag' properties dropdown ic... Read more
[ECS] SystemState components may not be removed via SetArchetype error w...
Reproduction steps: 1. Open attached project "SetArchetype.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, click th... Read more
[URP 2D Renderer] ParticleSystem Color settings doesn't work with Partic...
How to reproduce: 1. Open attached project "ParticlesLitBug.zip" and scene "SampleScene" 2. In Hierarchy window, select Particle Sy... Read more
Crash on ModuleMetadata_CUSTOM_GetModuleIncludeSettingForObject when red...
Reproduction steps: 1. Open the attached project ("1266041.zip") 2. Open "CrashScript.cs" 3. Select "CrashPrefab" in Assets so that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes