Search Issue Tracker

By Design

Votes

0

Found in [Package]

9.0.0-preview.35

Issue ID

1267234

Regression

No

[URP 2D Renderer] ParticleSystem Color settings doesn't work with Particles-Lit and Particles-Simple Lit shaders

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open attached project "ParticlesLitBug.zip" and scene "SampleScene"
2. In Hierarchy window, select Particle System
3. In Inspector window, observe 'Color over Lifetime' and 'Renderer' tabs
4. Observe Scene or Game view

Expected result: the color of the particles change
Actual result: the particle color stays red

Reproducible with: 2019.4.6f1 (7.3.1), 2020.1.1f1 (8.2.0), 2020.2.0a20 (9.0.0-preview.35)
Could not test with: 2018.4.26f1 (2D Renderer was not yet implemented)

  1. Resolution Note:

    The URP particle shaders are not supported by the 2D renderer, and they fallback to a simple unlit shader if you try to use them with the 2D Renderer. The recommended solution is to use the Sprite-Lit-Default shader on the particle systems instead.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.