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Unity burst compiler produces incorrect result when converting constant ...
To reproduce: 1) Open attached project and sample scene 2) Play it In the center, a value for "ulong value = uint.MaxValue;" is sho... Read more
Terrain's Texture2D Texture appears white when copied using Instantiate ...
How to reproduce: 1. Open the "SampleScene" in the attached "splattest.zip" project 2. Enter Play Mode 3. Observe the two terrains ... Read more
[Shader Graph] Main Preview disappears on connecting any node/property t...
Main Preview disappears on connecting any node/property to position node in PBR Master. Steps to repro: 1. Open the attached projec... Read more
Burst compiler bug when modifying and returning struct value
To reproduce: 1) Open the attached project and the sample scene 2) Play it Expected (Burst jobs disabled): The value in the center ... Read more
[Shader Graph] Preview window is missing in PBR Master node.
The preview window is missing in PBR Master node. Steps to repro: 1. Open the attached project. 2. Select "TestShaderGraph". 3. Ope... Read more
Unity Hub opens when pressing the Collab / Services / Asset Store button
How to reproduce: 1. Open a new Unity project. 2. Press the "Collab" button or Window > Asset Store Expected result: Opens collab t... Read more
Inspector window is cleared when calling ApplyModifiedProperties() on a ...
How to reproduce: 1. Open attached "InspectorApplyFocusBug.zip" project 2. Go to Assets, double click on "Bug Prefab" to open it in ... Read more
[Editor] "Layouts" and "Lock" options are missing from the dropdown of P...
"Lock", "One Column Layout" and "Two Column Layout" options are missing from the dropdown due to which switching from one and two co... Read more
[Parameters] Exposed parameters disregard the initial value
Repro steps: 1. Create a new VFX asset and expose a float parameter 2. In the inspector, enter a value for the float and press enter... Read more
Switching "Version Control" to Perforce throws an error: "SerializedObje...
Steps to reproduce: 1. Create a new project 2. Go to Project Settings -> Editor 3. Change version control to "Perforce" Expected re... Read more
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