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After pressing "Build and Run" with Metro development build, Unity finis...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Make sure platform set to "Universal Windows Platform" and "... Read more
BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...
Steps to reproduce: 1. Open attached ‘BasicPlayableBehaviour.zip' Unity project 2. Open scene ‘Test' 3. Enter Play mode Expected r... Read more
[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...
Steps to reproduce: 1. Open attached project 2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .... Read more
Losing focus in Full screen mode, resets resolution to attached display ...
How to reproduce: 1. Download attached project and open "Test" Scene 2. Make sure settings in Player settings are: D3D Fullscreen Mo... Read more
[SpeedTree] Double sided GI feature is missing in tree assets
Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more
[UI] Scale in Lightmap info box is not displayed correctly
In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas... Read more
Rigidbody with Interpolate mode set to interpolate makes a small hiccups...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'RotationTester' scene Observe the cube and you... Read more
Realtime light probes are broken in play mode
Realtime light probes are not working correctly in editor. Steps for reproduction: 1) Download the project below `707267.zip` 2) ... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps: 1. Open Scene1 from the attached project 2. Preview the particle system by selecting it in the hierarchy. 3. Observe ho... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce: 1. Select "New Material" in the project 2. The inspector shows the "Standard" shader editor 3. Change the shader... Read more
All about bugs
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