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Fixed in 2017.3.0f3

Fixed in 2017.1.X, 2017.2.X, 2017.3.X



Found in


Issue ID




Losing focus in Full screen mode, resets resolution to attached display resolution in Windows Standalone build game



How to reproduce:
1. Download attached project and open "Test" Scene
2. Make sure settings in Player settings are: D3D Fullscreen Mode: Fullscreen Window; Visible in Background: Off
3. Press build and run
4. In game notice actual resolution. Press "Set 1024x768" and then alt + tab. Then go back to game and notice, that resolution is not 1024x768 anymore

Expected result: Resolution should not change after losing focus
Actual result: When launching the game in fullscreen mode or changing settings during play, the resolution is set correctly. However, once the window loses focus (eg. alt + tab), the window will restore itself with the native resolution of the attached display

Reproduced with: 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Not reproduced with: 5.6.3p3

Regression since: 2017.1.0a6 (can't test with a1-a5, because game not launched properly)

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