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Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce: 1. Open attached project 2. Open scene crash.unity 3. Select the Plane game object 4. Attach the Cloth component... Read more
Unity crash after the SpriteRenderer.size was changed more than once in ...
Reproduction steps: 1. Open project attached(SpriteCrash.zip). 2. Open scene "SpriteCrash" from Assets -> Test. 3. Press play. 4. Se... Read more
[VR] Vsync gets turned off when Oculus is off head on a Standalone build...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Turn on the build 4. Activate/Deactivate Oc... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
DrawSpriteRawFromNodeQueue crash when entering play mode with scene and ...
To reproduce: 1.Open attached project 2.Open "something.unity" scene 3.Make sure game and scene tabs are open at the same time 4.Pre... Read more
Crash in UI::CalculateNestedAlpha when Game Object is given different pa...
Editor crashes when CanvasGroup's alpha value is changed and the game object is then given a different parent in the hierarchy by Tr... Read more
Cancelling drag into Scene View makes GameObject remain stuck and unsele...
Reproduction Steps: 1. Import attached project. 2. Drag Cube from Assets into Scene View. 3. Cancel drag (for example with the Escap... Read more
Permission request is not shown (on launch) on applications with cardboard
Reproduction steps: 1) Download and open "PermissionOnCardboard.zip" project 2) Build and run "Default" scene on Android device with... Read more
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object 2. drag it in the Project View and notice both the GO and the prefab is selected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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