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Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps: 1. Open "TestLoading" project 2. Build the project in development mode 3. Start the build a... Read more
Particle system plays only once
To reproduce: 1. Open attached project 2. Open "_Test" scene 3. Play the scene 4. Click "Restart" button 5. Observe appeared particl... Read more
Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more
Unity reports incorrect Textures size in the editor.log after building o...
To reproduce: 1.Download and open attached project. 2.Select texture "texture" and notice that it's size is 1.3 Mb. 3.Go to File->B... Read more
[UI Toolkit] Slow scroll view scrolling when entering Play mode and in B...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Test scene 3. Enter Play mode and scroll Expected result: ... Read more
OnApplicationQuit method is called before Application.wantsToQuit event ...
How to reproduce: 1. Open user's attached "quit_test 2019.4.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Exit Play... Read more
[HDRP] NullReferenceException is thrown when a Particle System with Ligh...
How to reproduce: 1. Open the "SampleScene" in the attached "case_1173348_HDRP" project 2. Make sure HDRP 6.7.1 package is installed... Read more
Physics.ComputePenetration returns False when two colliders overlap
Steps to reproduce: 1. Open the user’s project 2. Enter Play mode 3. Observe the Scene view 4. Move the Sphere into the Plane an... Read more
UnityWebRequest high CPU usage when using it in editor
Reproduction steps: 1. Open "Case.zip" project 2. Open "UnityWebRequest" window from "Windows" menu 3. Click "New Web request" butto... Read more
[MixedMode] Mixed mode shadows do not mix properly between static and re...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'main'. 3) In the Lighting tab, press 'Build'. - The scene consist... Read more
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