Search Issue Tracker
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more
Flares can not be seen through triggers
Reproduction steps: 1. Create an object and make sure that is has collider that has trigger marked. 2. Create flare and put it behin... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more
Build process fails when BuildPipeline.BuildPlayer has a path parameter ...
Reproduction steps: 1) Download and open "911830_buildpath.zip" project 2) Press "Build/Build for Android" button located in (top) m... Read more
Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce: 1. Open attached Unity project "CoroutineTest.zip" 2. Open "Test" scene 3. Go into Play Mode Expected result: "Corout... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more
[iOS][GameCenter] Game Center etitlement not added to project when Socia...
To Reproduce: 1. Build and run the attached project (it uses GameCenter integration). 2. Observe that 'Game Center' is not enabled ... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
The .meta file generated for the .DLL plugins do not respect the YAML sp...
Steps to reproduce: 1. Create a new project 2. Import any DLL 3. Open the meta file of DLL 4. Observe, the .meta file generated for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window