Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.1f1
Issue ID
911830
Regression
Yes
Build process fails when BuildPipeline.BuildPlayer has a path parameter containing Application.dataPath + "/../"
Reproduction steps:
1) Download and open "911830_buildpath.zip" project
2) Press "Build/Build for Android" button located in (top) menu
-- Notice that build fails with "Building to the Assets folder is not allowed." error message
Note:
If you write any other directory and add "/../" to it, everything works as expected.
That means, this issue is reproducible only when user tries to build project in Assets' folder parent.
Regression appeared in 5.6.0b1
Reproduced with:
5.6.0b1, 5.6.1p1, 2017.1.0b5
Unable to reproduce with:
5.5.3p3
Reproduced on Mac and Windows with Android, iOS, OSX and Windows platforms as build target platforms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
- "Preloaded Assets" list is empty when Player is built
- Input.GetKey() does not register key release when a specific key is pressed, and then released after opening a context menu
- Overlay Canvas is not visible when the Anti-aliasing field is set to FXAA and the Full Screen Pass Renderer Features’s Injection Point is set to “After Rendering Post Processing”
- The Particle System doesn't work when played through ContextMenu
Add comment