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NavMesh carve is changing because of the capsule shaped NavMesh obstacle...
Reproduction steps: 1. Open the attached project; 2. Open the scene "BugDemo"; 3. Enable "Shows NavMesh" in the Scene window; 4. Ent... Read more
All Particle Systems from the same Particle Effect are played regardless...
How to reproduce: 1. Open the attached "ParticleRepro" project and "repro" scene 2. Select "Particle System" GameObject and press ... Read more
UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...
Preparation: To reproduce the issue you'll need a software for tracking HTTP requests and responses. I used Charles 4.1. After start... Read more
Scene's camera's pivot point moves after panning in orthographic view
Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Use camera tool to align view on Y axis (in scene window top right... Read more
AssetPostprocessor methods not called during a fresh import or full reim...
To reproduce: 1) Open the attached project 2) Notice there is nothing printed to the Console 3) Right click the Validation Warning A... Read more
[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...
How to reproduce: 1. Open user attached project 2. Build and run 3. Wait for Marshall allocation and asset bundle load to finish 4.... Read more
GraphicsRaycaster not working after executing AddComponent<Image> ()
To reproduce: 1. Open the project, attached by user 2. Press Play 3. Press A button, this will create new game object with Image co... Read more
Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more
Type [ProceduralMaterial] cannot compile on WebGL and is not stripped
When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more
[WebGL] Missing Progress bar for some projects
To reproduce: 1. Open any large project (user's project and builds are added in Edit) 2. Build and run it on WebGL Expected: when l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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