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[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...
Reproduction steps: 1. Open the attached project "WebGL-MemoryTest-main.zip" 2. In the Project window under "Assets/Scenes" open "Me... Read more
Cursor flickering in editor while playtesting if cursor.visible = false
Reproduction steps: 1. Open user submitted project "Test Cursor Locking" 2. Add user script "ScreenLockCursor.cs" to any object in t... Read more
MD freezes after opening 'Attach to Process' window on OSX
To Reproduce: 1. Open Unity Editor and any script in builtin MD. 2. Click'Run -> Attach to process' 3. Wait for 2-3 seconds. 4. Not... Read more
GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...
How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a map built out of Unity primitives 3. Set t... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project 2. Open 'MaskingBug' scene 3. It has 3 images with Masks as children of one ano... Read more
Canvas Components are ignored when using Camera.RenderToCubemap
Reproduction steps: 1. Open the attached project "Case_1405619.zip" and load Scene "Main" 2. Enter Play Mode 3. In the project wi... Read more
[VR]Terrain Trees appear black in build
1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more
[XR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...
Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device - Observe the depth map breaking on the righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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