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[GPU PLM] Bake performance decreases drastically over time when using hi...
Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more
New Input System's OnActionChange callback is delayed when holding down ...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. Make sure the Console window is visible 4. Press and hold th... Read more
[Addressables] AssetDatabase loading returns hidden objects and in diffe...
Reproduction steps: 1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps: 1. Open project in "ReproProject.zip" 2. This project uses the Input System 3. Build the project for iOS ("entry... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce: 1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene 2. Make sure the Camera component ... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Game View E... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps: 1. Open the attached project ("case_1250328-SBP-Unicode.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce: 1. Open the attached project "1251440.zip" 2. Open the "Test" Scene 3. Select all five GameObjects "Cube" 4. Dupli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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