Search Issue Tracker
Duplicate
Votes
2
Found in
2019.3.14f1
Issue ID
1251475
Regression
No
HingeJoint2D do not respect starting angle when enforcing angle limits
This issue has no description.
Comments (1)
-
Pixelcloud-Games
Jan 18, 2021 10:10
Duplicate was reported at this issue ticket:
https://issuetracker.unity3d.com/issues/joint2d-rotates-360-degrees-when-disabled-and-reenabled-depending-on-angle
"Found in" list adds "2018.4, 2020.1.2f1, 2020.2".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
This is a duplicate of issue #1297373