Search Issue Tracker

0
votes
Fixed

Terrain normals produce artifacts when connecting neighboring Terrain us...

Terrain

-

Apr 24, 2020

-

Version/s: 2018.4, 2018.4.12f1, 2020.2

How to reproduce: 1. Open the attached "1241302 repro"project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode E... Read more

0
votes
Fixed

Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...

Scripting

-

May 26, 2020

-

Version/s: 2019.3, 2019.3.0a1, 2020.1, 2020.2

Repro steps: 1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster) 2. Enter Play M... Read more

0
votes
Fixed

[Perforce] Environment variables are not preserved when project is launc...

Hub

-

Apr 14, 2020

-

Version/s: 2019.1.2f1

How to reproduce: 1. Open Unity Hub 2. Add the attached project to the list 3. Open the added project 4. In the top toolbar, click T... Read more

1
votes
Won't Fix

OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...

Audio

-

May 12, 2020

-

Version/s: 2018.4, 2019.3.11f1, 2020.2

How to reproduce: 1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Contro... Read more

0
votes
Won't Fix

Editor crashes in Play Mode when hovering the mouse over a mesh with a M...

Physics

-

May 15, 2020

-

Version/s: 2019.3.0a9, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Tester-attached package(MeshColliderCrash.unitypackage) 2. Create a new Unity project 3. Import the package 4. ... Read more

0
votes
Fixed

OnValidate is being called every frame when Prefab has Line Renderer Com...

Visual Effects - Legacy

-

May 25, 2020

-

Version/s: 2018.4.9f1, 2019.3, 2019.3.14f1, 2020.1

How to reproduce: 1. Open user's "LineRendererBug" project 2. In the Project Window select "LineRendererTest" Prefab found in the As... Read more

0
votes
By Design

Crash on MoveSmall when connected to a Socket

Mono

-

May 20, 2020

-

Version/s: 2018.4, 2018.4.23f1, 2019.3, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project and scene "Import" 2. Open Build Settings 3. Add the open scene to the build and... Read more

1
votes
Fixed

Component with hideFlags set to HideInInspector remains hidden when the ...

Inspector Framework

-

May 25, 2020

-

Version/s: 2018.4, 2019.3.13f1, 2020.2

To reproduce: 1. Open attached project ("case_1250355.zip") 2. Attach a "Hidden" Script to a "Test" Game Object 3. Notice that the "... Read more

1
votes
Fixed

Editor crashes when unlocking Inspector with PropertyInfo.SetValue function

Inspector Framework

-

May 25, 2020

-

Version/s: 2019.3.10f1, 2019.3.14f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Project Window, select the "NewWearableBody" ... Read more

0
votes
Won't Fix

[WebGL] Texture is missing when Graphics.Blit() method is called for a s...

WebGL

-

May 25, 2020

-

Version/s: 2017.4, 2018.4.9f1, 2020.2

How to reproduce: 1. Open user's attached 'Project.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Observe that three... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.