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IL2CPP and Entities builds broken and throws Not Supported Exception if ...
How to reproduce: 1. Open attached project "EntitiesStandalone.zip" 2. In Project window, select "Settings" -> "ClassicBuildSetting... Read more
IL2CPP ARM64 project crashes on script runtime initialization when using...
Steps to reproduce: 1. Open and build/run the User-supplied project. Expected: no crash Actual: apk crashes Reproduced in: 2019.2.... Read more
Script compiling stops when Editor tests get interrupted during exectuion
After running some Editor Tests and interrupting them, the script compilation fails to get triggered. Repro steps: - download thi... Read more
Using JobHandle.CombineDependencies for long-running jobs causes "Intern...
How to reproduce: 1. Open the attached "tempjob_bug.zip" project 2. Open the "SampleScene" Scene 3. Enter PlayMode -> observe the Co... Read more
Growing the Frame Selection in the Profile Analyzer doesn't update the c...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Using the Profiler record some frames of the Edi... Read more
Editor crashes on EventHandler`1<TEventData_REF>:invoke_void_TEventData ...
Reproduction steps: 1. Open the user's attached "Montreal.zip" project 2. Load the "Sandbox" scene 3. Enter Play mode -- Observe the... Read more
[UI Elements] The entire Title bar of a window is interactable and its "...
Nothing happens on selecting the "Close tab" option from the title bar of a window. The entire Title bar is interactable as opposed ... Read more
Animation Preview window does not display animations for GameObjects con...
How to reproduce: 1. Download the tester-attached package(SpritelessAnimationPreview.unitypackage) 2. Create a new Unity project and... Read more
[HDRP] Material Debug modes don't work with Shader Graph materials in th...
Versions tested: 2020.1.0b2 + master (9.0.0) Steps to reproduce: 1) Create a new HDRP scene, create a new Lit (StackLit or other HD... Read more
[Scene/Game View] Changing the Light type doesn't update it's respective...
On changing the Light type, its respective gizmo doesn't update until the gameobject loses focus or the component is collapsed in In... Read more
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