Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3.4f1
2020.2
Issue ID
1226831
Regression
No
IL2CPP ARM64 project crashes on script runtime initialization when using SimpleInjector while Script Debugging is ON
Steps to reproduce:
1. Open and build/run the User-supplied project.
Expected: no crash
Actual: apk crashes
Reproduced in: 2019.2.21f1, 2019.3.4f1, 2020.1.0b3, 2020.2.0a4
Note: no repro is script debugging is off
targetting ARM64 with IL2CPP
no crash with mono ARMV7
Repro on:
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
No repro on:
VLNQA00160 iPhone 6s iOS 13.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.27f1