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0
votes
Fixed

[UIElements] The value of the property ListView.itemHeight cannot be cha...

UI Toolkit

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Mar 07, 2020

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Version/s: 2019.3.0b8, 2019.3.3f1, 2020.1.0a4, 2020.2

How to reproduce: 1. Open the project "case_1225888-ListView" 2. Select Tools -> MyEditorWindow in the Menu Bar 3. Observe that the ... Read more

0
votes
Fixed

[MacOS] UrlSource streaming stutters in Video Player

Video

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Mar 12, 2020

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Version/s: 2017.4, 2017.4.5f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open "Main" Scene 3. Enter Play Mode Expected result: Video playback plays n... Read more

1
votes
Fixed

[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...

Deployment Management

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Mar 13, 2020

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Version/s: 2018.4

Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more

0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

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Mar 13, 2020

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Version/s: 2020.1.0a23, 2020.2

Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more

0
votes
Fixed

Improve GC allocation of MaskableGraphic

Package: UGUI

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Mar 13, 2020

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Version/s: 1.0

Read more

0
votes
By Design

WorldAnchors behave unstable at great distances away from anchor point

Package: WindowsMR

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Jan 17, 2020

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Version/s:

World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more

2
votes
Fixed

[Mobile] Bundle identifier is reset to the default when upgrading the pr...

iOS

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Mar 07, 2020

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Version/s: 2019.1.0a11, 2019.3.4f1

How to reproduce: 1. Open the attached ios_bundleid_bug.zip project 2. Inspect the Player Settings/iOS/Identification/Bundle identif... Read more

0
votes
Postponed

References to ScriptableObject are lost when ScriptableObject is duplicated

Asset - Database

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Mar 16, 2020

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Version/s: 2020.2.0a4

Steps: 1. Open attached project 2. Select "Scriptable" ScriptableObject asset ==> It has two references to other ScriptableObject (... Read more

0
votes
Fixed

[IMGUI] MaskField & StaticFlags multi-edit control behavior should be im...

IMGUI

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Oct 11, 2019

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Version/s:

Step to reproduce: - Setup two gameObject (go1 and go2) with a component using MaskField. Be sure the MaskField could have 3 or more... Read more

1
votes
By Design

UIBehaviour.OnRectTransformDimensionsChange() is called before Awake()

Scripting

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Mar 15, 2020

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Version/s: 2017.4, 2019.3.3f1, 2020.2

Steps to reproduce: 1. Open user's attached project "UnityBugOnRectTransformDimensionsChange.zip" 2. Open "SampleScene" 3. Enter Pla... Read more

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