Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2019.3.3f1
2020.2
Issue ID
1227952
Regression
No
UIBehaviour.OnRectTransformDimensionsChange() is called before Awake()
Steps to reproduce:
1. Open user's attached project "UnityBugOnRectTransformDimensionsChange.zip"
2. Open "SampleScene"
3. Enter Play mode
4. Notice the console that UIBehaviour.OnRectTransformDimensionsChange is called before Awake()
Expected results: Awake() is always called first
Actual results: UIBehaviour.OnRectTransformDimensionsChange is called before Awake()
Reproducible with: 2017.4,38f1, 2020.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (2020.2.X):
OnRectTransformDimensionsChange is called before Awake/OnEnable/Start - current behavior is by design