Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2019.3.3f1
2020.2
Issue ID
1227952
Regression
No
UIBehaviour.OnRectTransformDimensionsChange() is called before Awake()
Steps to reproduce:
1. Open user's attached project "UnityBugOnRectTransformDimensionsChange.zip"
2. Open "SampleScene"
3. Enter Play mode
4. Notice the console that UIBehaviour.OnRectTransformDimensionsChange is called before Awake()
Expected results: Awake() is always called first
Actual results: UIBehaviour.OnRectTransformDimensionsChange is called before Awake()
Reproducible with: 2017.4,38f1, 2020.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note (2020.2.X):
OnRectTransformDimensionsChange is called before Awake/OnEnable/Start - current behavior is by design