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[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal); 2. Resize Game view tab; 3. Observe tree rend... Read more
[iOS] Locked Orientation App orientation is switched if it is brought to...
Reproduction Steps: 1. Open "Camera" project 2. Build for iOS 3. Check if orientation is locked to Landscape Right only 4. In Xcode ... Read more
In Editor Sign-in - Sign-in message overlaps on top of Services window u...
1. Create any project (in Production or Staging Env.) 2. Make sure you're signed in 3. Navigate to the Services Window 4. Select Col... Read more
[Oculus|VRFocus] Camera with display (None) does not render to monitor w...
[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene 2. How we c... Read more
GL.End requires material.SetPass error in console when water is behind p...
To reproduce: 1. Open attached project. 2. Press play. 3. Open scene view. 4. Select Water4Advanced game object in hierarchy. 5. Go... Read more
Scene name is incorrect in exported package if that scene was renamed be...
To reproduce: 1. Create new project. 2. Create and save new scene. 3. Export the scene into a package. 4. Rename the scene in proje... Read more
Having a prefab with a Skinned Mesh Renderer and Cloth component causes ...
How to reproduce: 1. Open attached "ClothBug" project and "clothTest" scene 2. Enter playmode Expected result: Editor does not cr... Read more
Scene view elements become washed out after enabling Linear Color Space ...
Scene View elements become very bright after enabling HDR if the Color Space is set to 'Linear'. Steps to reproduce: 1) Open the at... Read more
Editor attaching state is not reflected in Preferences/External Tools
Reproduction steps: 1. Open the attached project (or any project) 2. Go to Edit->Preferences->External tools 3. Make sure your scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion