Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.4.X, 5.5.X, 2017.3.X
Votes
1
Found in
5.5.0f3
Issue ID
878724
Regression
Yes
Scene view elements become washed out after enabling Linear Color Space & Metal
Scene View elements become very bright after enabling HDR if the Color Space is set to 'Linear'.
Steps to reproduce:
1) Open the attached project.
2) Press on the GUI button in Scene View.
The button toggles HDR On/Off on the Main Camera. When HDR is enabled, the button itself and any other elements that are visible through Scene camera become washed out. If Color Space is set to 'Gamma' this doesn't occur. Game View doesn't have this issue.
This happens with OpenGL and DirectX. For Metal on macOS enabling the experimental 'Metal Editor Support' exposes the issue with both HDR enabled and disabled if Linear Color Space is used.
Reproduced on:
5.6.0b7, 5.5.1p3, 5.4.4p3
2017.2.0b5, 2017.1.0p2, 5.6.2p4
Did not reproduce:
5.3.7p4
Tested on:
macOS 10.12.3
Windows 7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment