Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.4.X, 5.5.X, 2017.3.X
Votes
1
Found in
5.5.0f3
Issue ID
878724
Regression
Yes
Scene view elements become washed out after enabling Linear Color Space & Metal
Scene View elements become very bright after enabling HDR if the Color Space is set to 'Linear'.
Steps to reproduce:
1) Open the attached project.
2) Press on the GUI button in Scene View.
The button toggles HDR On/Off on the Main Camera. When HDR is enabled, the button itself and any other elements that are visible through Scene camera become washed out. If Color Space is set to 'Gamma' this doesn't occur. Game View doesn't have this issue.
This happens with OpenGL and DirectX. For Metal on macOS enabling the experimental 'Metal Editor Support' exposes the issue with both HDR enabled and disabled if Linear Color Space is used.
Reproduced on:
5.6.0b7, 5.5.1p3, 5.4.4p3
2017.2.0b5, 2017.1.0p2, 5.6.2p4
Did not reproduce:
5.3.7p4
Tested on:
macOS 10.12.3
Windows 7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
swiftfinder
Mar 07, 2020 00:39
Look for the nearest Church's Chicken restaurants out there! https://findplacesnearme.com/churchs-chicken/