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Collab failed to notice a change in file/class name for a script, preven...
pc1 - Win10 Manually rename BoardManager in Project window Manually rename MonoBehaviour class Manually rename ref in GameManager Sa... Read more
[Android] Transition from lock screen to app gives artefacts/distortions...
Steps to reproduce: 1) Download attached project 2) Build and run 'Test' scene on a device 3) After app launched, quickly lock the ... Read more
[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...
Reproduction Steps: 1. Open User's project 2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from... Read more
[Android] Input.touchCount returns 2 or less when more than 3 fingers t...
How to reproduce: 1. Create a new project and import the attached package to it 2. Build the project on Android 3. Put three fingers... Read more
When the Particle System has PointLight setting and it comes out of came...
Reproduction steps: 1. Open the attached file; 2. Open the scene 'TestOffScreenLightParticle'; 3. Change Main Camera Rotation of X o... Read more
Wrong objects placement when importing FBX from Cheetah3D
To reproduce: 1. Open project 2. Drag 'WorldTile00.fbx' from 'meshes' folder to scene Expected result: imported objects will be pl... Read more
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce: 1. Open attached project "SpriteTest.zip" 2. Add "Test" scene to build settings and build WSA Universal 10 SDK 3... Read more
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps: 1. Open the attached project 2. Go to project settings 3. Make sure that the Stereo Rendering Method is set to "... Read more
[Android] Resources and scene doesn't load when using split application ...
How to reproduce: 1. Open the attached project "LoadingBug.zip" 2. Make sure that Split Application binary is enabled in player sett... Read more
UNETWeaver crashes with NullReferenceException when a class inheriting U...
Steps to reproduce: 1. Open attached project "class_test000.zip" 2. Build WSA Universal 10 SDK Result: Build fails and NullReference... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object