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0
votes
Fixed

The yellow warning message Automating slicing of

2D

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Dec 18, 2013

-

Version/s: 4.5.0a3

The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more

2
votes
Fixed

Removing RigidBody2D in play mode disables the 2D collider

Physics2D

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Dec 19, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more

5
votes
Fixed

Loading of serialized specific ScriptableObject fails with System.Argume...

WP8

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Dec 11, 2013

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Version/s: 4.3.1f1

The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more

0
votes
Fixed

Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1

2D

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Dec 18, 2013

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Version/s: 4.5.0a3

Slicing - set Minimum Size to 1 x 1, the Sprite Editor window and Unity editor freezes. It creates 150.000 textures and user has to ... Read more

0
votes
Fixed

Documentation is missing information regarding RichText being disabled i...

Docs - Manual

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Dec 12, 2013

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Version/s: 4.2.0f4

Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more

0
votes
Fixed

When user crops multiple sprites user can misunderstand the selected frame

2D

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Dec 18, 2013

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Version/s: 4.5.0a3

When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it cu... Read more

0
votes
By Design

The DistanceJoint2D component does not maintain a constant

Physics2D

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Dec 19, 2013

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Version/s: 4.5.0a4

1. Open the attached project2. Run the "1" scene3. As the components are swinging the distance between the "Sphere" and the "Capsule... Read more

0
votes
Fixed

Minimum size in the Sprite editor is hard to understand what it covers

2D

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Dec 19, 2013

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Version/s: 4.5.0a4

In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or th... Read more

0
votes
By Design
0
votes
Fixed

Gizmos (including rect transforms) ignore layer lock

Scene/Game View

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Dec 19, 2013

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Version/s: 4.5.0a4

To reproduce:1. Create object with rect transform2. Select layer for it3. Lock that layer4. Notice that object is still selectable v... Read more

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