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[UnityTest] Tests ignore the NUnit "Repeat" attribute
Reproduction steps: 1. Open "workbench-trunk.zip" project 2. Open "Test Runner" -> "PlayMode" 3. "Run All" Expected Result: The te... Read more
Create new palette pop up steals focus from the OS window
Steps to reproduce : - create a tilemap - create a tile palette - press Create new palette and notice that the window can overlap t... Read more
[VSforMac] Using ".NET 4.x Equivalent" runtime version with ".NET Standa...
Steps to reproduce: 1. Create new Unity project 2. Create a new script 3. Make sure that the "Scripting Runtime Version" is set to ... Read more
Enlighten bake crashes when connected to Perforce
If we're connected to perforce then hit autogenerate and bake, we get a crash almost 100% Of the time at the end of the bake when th... Read more
[Tilemap] Tile palette gets populated by old tiles if you import new til...
Repro: 1. use the tiles provided or a new project with a bunch of isometric tiles 2. select the palette 3. Select 6-7 png and add t... Read more
Tilemap doesn't render if zooming out too far in the scene view
Steps to reproduce : - create a grid - create a tilemap - paint some tiles on the tileamap - zoom out to the maximum in the scene v... Read more
Splash screen logo is too big in the inspector when the inspector is str...
Steps to reproduce: 1. Create new Unity project 2. Open 'Player Settings/Splash Image' window 3. Enable "Show Unity Logo" and set "... Read more
Assertion failed on expression: 'Thread::CurrentThreadIsMainThread
As far as I know Assertion failed on expression: 'Thread::CurrentThreadIsMainThread()' is debug information and it should not appe... Read more
[TextMeshPro, Improved Prefabs] TextMeshPro-Text GameObject is added to ...
1. Add Text to the scene 2. Drag Text GameObject to the Project browser to make a prefab 3. Double-click on Text prefab asset 4. Add... Read more
[Cinemachine, Improved Prefabs] Cinemachine Virtual Camera is added to m...
1. Import Cinemachine package 2. Add GameObject and make a prefab out of it 3. Double-click on it to open in Prefab mode 4. Click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- Universal 3D Sample project template takes a very long time to build.