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[XR][Oculus] VR judder can be seen through the HMD when changing the cam...
Reproduction steps: 1. Open attached project ("shrink_plus.zip") 2. Enter Play mode and put on the HMD 3. Using the arrow down key l... Read more
Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is s...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce: 1. Open attached... Read more
[XR] [XR SDK] URP UI Render textures are not aligned when using XR
Reproduction steps: 1. Open attached project ("case_1257674-repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Observe UI... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...
Reproduction steps: 1. Open attached project ("XR_RenderingTest2.zip") 2. Open "SampleScene" scene 3. Enable the setting "Project Se... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position... Read more
[URP][XR][Quest] Water looks bleached in MultiPass and the view is rende...
Repro steps: 1. Clone https://github.com/prefrontalcortex/BoatAttack branch "boat-attack-vr-2" 2. Build and Run on Quest Actual: On... Read more
[XR][XR SDK] Game rendering in HMD breaks when Game window isn't visible...
Reproduction steps: 1. Open attached project ("VRBreakRepro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Make Game window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL