Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.0b16
2020.2
Issue ID
1263264
Regression
Yes
[XR][XR SDK] Game rendering in HMD breaks when Game window isn't visible or closed
Reproduction steps:
1. Open attached project ("VRBreakRepro.zip")
2. Open "SampleScene" scene
3. Enter Play mode
4. Make Game window invisible (switch tabs) or close it
5. Move HMD around
Expected result: Game rendering in HMD continues
Actual result: Game rendering in HMD is broken
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Tested:
- Oculus Rift
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (2020.2.X):
Currently in Editor (Editor Play Mode) Rendering is linked to the game view and as such this behavior is expected. The only window which can hide the game view and not affect hmd rendering (If they are in the same window group) is the scene view.