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[XR][Oculus] VR judder can be seen through the HMD when changing the cam...
Reproduction steps: 1. Open attached project ("shrink_plus.zip") 2. Enter Play mode and put on the HMD 3. Using the arrow down key l... Read more
Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is s...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce: 1. Open attached... Read more
[XR] [XR SDK] URP UI Render textures are not aligned when using XR
Reproduction steps: 1. Open attached project ("case_1257674-repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Observe UI... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...
Reproduction steps: 1. Open attached project ("XR_RenderingTest2.zip") 2. Open "SampleScene" scene 3. Enable the setting "Project Se... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position... Read more
[URP][XR][Quest] Water looks bleached in MultiPass and the view is rende...
Repro steps: 1. Clone https://github.com/prefrontalcortex/BoatAttack branch "boat-attack-vr-2" 2. Build and Run on Quest Actual: On... Read more
[XR][XR SDK] Game rendering in HMD breaks when Game window isn't visible...
Reproduction steps: 1. Open attached project ("VRBreakRepro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Make Game window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System