Search Issue Tracker
[XR][Oculus] VR judder can be seen through the HMD when changing the cam...
Reproduction steps:1. Open attached project ("shrink_plus.zip")2. Enter Play mode and put on the HMD3. Using the arrow down key lowe... Read more
Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is s...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce:1. Open attached p... Read more
[XR] [XR SDK] URP UI Render textures are not aligned when using XR
Reproduction steps:1. Open attached project ("case_1257674-repro.zip")2. Open "SampleScene" scene3. Enter Play mode4. Observe UI Ren... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps:1. Open attached project2. Make sure Multiview is used3. Make sure the shader used for Left Controller is Particles/Stan... Read more
[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...
Reproduction steps:1. Open attached project ("XR_RenderingTest2.zip")2. Open "SampleScene" scene3. Enable the setting "Project Setti... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position,... Read more
[URP][XR][Quest] Water looks bleached in MultiPass and the view is rende...
Repro steps:1. Clone https://github.com/prefrontalcortex/BoatAttack branch "boat-attack-vr-2"2. Build and Run on Quest Actual: On Mu... Read more
[XR][XR SDK] Game rendering in HMD breaks when Game window isn't visible...
Reproduction steps:1. Open attached project ("VRBreakRepro.zip")2. Open "SampleScene" scene3. Enter Play mode4. Make Game window inv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS