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DllNotFoundException: UnityMockHMD after building an xr sdk upgraded pro...
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded project using the Mock HMD XR SDK 1. I was trying to regress a... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce: 1. Create a new project 2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->Terra... Read more
[XR SDK] XRDevice.refreshRate returns 0
How to reproduce: 1. Open attached project ("XRRegressions.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Open Console window... Read more
[XR][Oculus Go] CommonUsages.menuButton only once in a while responds to...
Repro steps: 1. Open attached project 2. Build and Run on Oculus Go 3. Rapidly press the back button on the controller Actual: The... Read more
[HDRP][XR][VFX Graph] Game window view modes other than Left Eye cannot ...
Repro steps: 1. Open attached project 2. Open scene VisualEffectSamples 3. Try changing Target Eye setting in the Game Window to any... Read more
[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the le...
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Observe the wood floor with each eye while the other is closed A... Read more
[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Notice what's displayed on the screen 4. Press the INIT VR... Read more
[XR][XRSDK][Oculus Go] Splash screen doesn't get shown when using the ne...
Repro steps: 1. Create a new project 2. Add XR SDK for Oculus 3. Build and Run on Oculus Go Actual: Splash screen doesn't get shown... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System