Search Issue Tracker

By Design

Votes

2

Found in

2019.3

2019.3.12f1

2020.1

2020.2

Issue ID

1243490

Regression

No

[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the left eye

XR SDK

-

Repro steps:
1. Open attached project
2. Build and Run on Quest
3. Observe the wood floor with each eye while the other is closed

Actual: The left side of the floor is out of position in the right eye

Reproducible with: 2019.3.14f1, 2020.1.0b9, 2020.2.0a11

  1. Resolution Note (2020.2.X):

    Resolved via stereo shader macros. See attached shader.

Comments (1)

  1. ceitel

    Sep 16, 2020 21:32

    Just migrated from built in XR to XR Management system with Windows XR Plugin 4.0.2 and having the same issue when using SinglePass Instanced (was using multipass but this is no longer supported)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.