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[XR] Both eyes have different lighting when Deferred rendering is used w...
How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Both eyes are r... Read more
[XR][Oculus Quest] ARM64 app crashes on launch
Repro steps:1. Open attached project2. Build and Run on Quest Actual: App crashes on launch Reproducible with: 2019.2.21f1, 2019.3.2... Read more
[XR][XR SDK][Postprocessing] Screen Space Reflections are misaligned bet...
How to reproduce:1. Open attached project ("1217591-Repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Screen S... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps:1. Open attached project ("OculusUsagesReprop.zip")2. Build and Run on a Quest/Rift3. Touch the left trigger4. Touch the... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce:1. Open attached project ("VR_Near_Clip_Test.zip")2. Enter Play mode Expected result: Near value is read from VR Ri... Read more
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects th... Read more
Enabling Graphics Jobs in 2019.3.x results in a crash (or nothing render...
1. What happened When creating a new project in 2019.3.x Graphics Jobs are enabled by default. Having graphics jobs on and launching... Read more
Stereo Rendering Mode is reset after switching to another platform with ...
How to reproduce:1. Create a new Project2. Open the Player Settings3. Enable VR supported in Player > PC, Mac Standalone > XR ... Read more
All about bugs
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