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Won't Fix
Votes
2
Found in
2017.4
2019.3.0f6
2020.1
Issue ID
1217587
Regression
No
[XR] Both eyes have different lighting when Deferred rendering is used with Single-Pass Instanced
How to reproduce:
1. Open attached project ("VRBugs.zip")
2. Open SampleScene scene
3. Enter Play mode
Expected result: Both eyes are rendered equally
Actual result: Both eyes have different lighting
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.3f1, 2020.1.0a24
Note:
- Tested with Oculus Rift
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Resolution Note:
Single Pass Stereo Instancing in the Legacy Render Pipeline when using Deferred Rendering is not supported.
https://docs.unity3d.com/Manual/SinglePassInstancing.html