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Won't Fix

Votes

2

Found in

2017.4

2019.3.0f6

2020.1

Issue ID

1217587

Regression

No

[XR] Both eyes have different lighting when Deferred rendering is used with Single-Pass Instanced

XR SDK

-

How to reproduce:
1. Open attached project ("VRBugs.zip")
2. Open SampleScene scene
3. Enter Play mode

Expected result: Both eyes are rendered equally
Actual result: Both eyes have different lighting

Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.3f1, 2020.1.0a24

Note:
- Tested with Oculus Rift

  1. Resolution Note:

    Single Pass Stereo Instancing in the Legacy Render Pipeline when using Deferred Rendering is not supported.

    https://docs.unity3d.com/Manual/SinglePassInstancing.html

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