Search Issue Tracker
Fixed in 2019.4.X
Fixed in 2020.3.X, 2021.1.X
Votes
8
Found in
2019.3.2f1
Issue ID
1223767
Regression
No
Enabling Graphics Jobs in 2019.3.x results in a crash (or nothing rendering) on HoloLens 2
1. What happened
When creating a new project in 2019.3.x Graphics Jobs are enabled by default. Having graphics jobs on and launching to HoloLens 2 results in either nothing rendering or a crash in the Unity player.
2. How we can reproduce it using the example you attached
- Build and launch the SampleScene onto a HoloLens 2
- Note the player crashes or runs and renderings nothing.
- Go back to the Unity editor and disabled Graphics Jobs under Project Settings->Player->Other Settings->Graphics Jobs
- Build and launch the SampleScene again for HoloLens 2
- The player now renders the scene appropriately.
Reproduced in Built-in XR
Have not confirmed if this occurs in XR SDK
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Resolution Note (fix version 2019.4):
Now the proper multithreading system will be used for hololens 2