Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4.15f1
2020.2
Issue ID
1227180
Regression
No
Stereo Rendering Mode is reset after switching to another platform with Enabled "VR supported"
How to reproduce:
1. Create a new Project
2. Open the Player Settings
3. Enable VR supported in Player > PC, Mac Standalone > XR settings
4. Choose "Single Pass Instanced" as "Stereo Rendering Mode"
5. Enable VR supported in Player > Android > XR settings
6. Go back to Player > PC, Mac Standalone > XR settings and observe Stereo Rendering Mode
Expected Behaviour: Stereo Rendering Mode is not changed
Actual Behaviour: Stereo Rendering Mode is changed to "Single Pass"
Reproducible with: 2017.4.37f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Note: The platform is not changed, therefore this setting should not be changed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (2020.2.X):
We will not fix this for the legacy code path. Please update to using XR SDK where we have verified this bug does not manifest.