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[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps:1. Create a new URP project2. Switch platform to Android.3. Switch graphics API to Vulkan and add XR SDK4. Enable MSAA 4... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:1. Open the user's project2. Build the project3. Run the built executable with Oculus Rift Expected result: Unity t... Read more
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce:1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"2. Build and run for Oculus Quest with Stereo Rende... Read more
[XR][URP] Scene does not render on an HMD when Target Eye is set to Left...
How to reproduce:1. Open the "1159624_repro" project2. Open "Scenes/SampleScene" Scene3. Enter the Play Mode with an HMD Expected re... Read more
[XR][GearVR] Render Viewport Scale Jitter when render viewport scale cha...
This is the same bug as 1153261 but for mobile platform which I as I was regressing the original bug I saw it was happening on GearV... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps:1. Open attached project ("OculusUsagesReprop.zip")2. Build and Run on a Quest/Rift3. Touch the left trigger4. Touch the... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
Editor crash when using holographic emulator with hololens
Editor crash when using holographic emulation mode is set to Simulate in Editor with hololens Steps to repro:1. Create a new project... Read more
[XR] Subsystems are not found when using Android app bundles
No XR Subsystems are initialized when building an Android app bundle. This is due to a difference in Unity's virtual file system whe... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS