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[OSX][OpenVR][XR] Custom splash screens are not displayed
How To Reproduce:1) Create a new project in Unity Pro.2) Disable 'Show Unity Logo' in Player Settings -> Splash Image -> Logos... Read more
Crash in (arcore_instant_preview_unity_pl) Update when trying to build H...
To reproduce:1. Open attached project2. Press Play3. In the drop-down menu choose HelloAR4. In popped up table press Build Actual re... Read more
[VR] During play mode, headset rendering breaks if context menu is opened
Steps to reproduce:1. Create a new VR project2. Enter play mode with VR headset connected3. Right-click in the Hierarchy window or o... Read more
[ARFoundation] XR Reference Image Library is compiled when it is not used
Reproduction steps:1. Download and open the attached "bug-mask.zip" project2. Build the project for iOS3. Observe the build progress... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps:1. Open attached project2. Make sure target platform is set to Android3. Player Settings -> XR Settings -> enable ... Read more
[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...
Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brows... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce:1. Open the attached project2. Open 'Test' scene3. Enter Play mode with Windows MR headset attached4. Press 'Calibr... Read more
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode in VR3. Position self so the edge of the object is ne... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project2. Build it from command line with the following arguments<path to editor>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open