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Won't Fix

Votes

0

Found in

2018.3.0b4

Issue ID

1088631

Regression

No

[VR]Standard Shader Parallax Mapping causes warping when using Trilinear or Anisotropic Filtering

XR SDK

-

Steps to reproduce:

1. Download and open the attached project
2. Enter Playmode in VR
3. Position self so the edge of the object is near the edge of the view
4. Rotate and move head slightly in various directions

Expected result: shader Parallax Mapping is consistent
Actual result: visible warping appears

Reproduced on 2018.1.9f2, 2018.2.14f1, 2018.3.b8, 2019.0a7

Notes:
- Does not reproduce on non-VR and is hard to see in Editor

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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