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Won't Fix
Votes
0
Found in
2018.3.0b4
Issue ID
1088631
Regression
No
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear or Anisotropic Filtering
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode in VR
3. Position self so the edge of the object is near the edge of the view
4. Rotate and move head slightly in various directions
Expected result: shader Parallax Mapping is consistent
Actual result: visible warping appears
Reproduced on 2018.1.9f2, 2018.2.14f1, 2018.3.b8, 2019.0a7
Notes:
- Does not reproduce on non-VR and is hard to see in Editor
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Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.