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2
votes
Won't Fix

[XR] Both eyes have different lighting when Deferred rendering is used w...

XR SDK

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Feb 06, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

How to reproduce: 1. Open attached project ("VRBugs.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Both eyes a... Read more

0
votes
Not Reproducible

[.NET][HoloLens] Holograms are significantly more unstable compared to 2...

XR SDK

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Mar 20, 2019

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Version/s: 2018.3.0b1, 2018.3.9f1

Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project (with .NET backend) 3. Open Visual Stud... Read more

0
votes
Won't Fix

[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...

XR SDK

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Mar 28, 2019

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Version/s: 2019.2.0a11

Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brow... Read more

4
votes
Won't Fix

[android]Wait For Managed Debugger does not work with Oculus Go

XR SDK

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Jul 12, 2018

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Version/s: 2018.2.0b9

Reproduction Steps: - Set Android as build target - Enable XR with Oculus SDK - In build settings, check development build, script d... Read more

1
votes
Not Reproducible

ARCore plugin throws a DllNotFoundException: arcore_unity_api exception ...

XR SDK

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Jul 10, 2018

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Version/s: 2018.1

Users have reported about ARCore pluging throwing exceptions after a Unity build is deployed to a device. It only seems to occur wit... Read more

0
votes
Not Reproducible

[SRP] VR + Lightweight Pipeline -- no non-VR cameras?

XR SDK

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1017 We're using the new Lightweight render pipeline (1.0.0-beta) on 2018.1.0b9. Any camera in a VR scene that do... Read more

0
votes
By Design

XR Camera.SetStereoProjectionMatrix results in double vision

XR SDK

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Jul 11, 2018

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Version/s: 2018.1.0b5

Steps to reproduce 1) Open the attached project, which sets a custom projection matrix using Camera.SetStereoProjectionMatrix() 2) S... Read more

0
votes
Won't Fix

[AR] Video feed has fog artifact when using Linear Color Space

XR SDK

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Jun 23, 2018

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Version/s: 2018.2.0b9

To reproduce: 1. Open project(link in edit) 2. Build and run on iOS 11+ device when using Gamma and Linear color spaces Expected vs... Read more

0
votes
Duplicate

When exiting and returning to Holographic Remoting Player on HL2, Unity ...

XR SDK

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Jan 03, 2020

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Version/s: 2018.4.4f1

DESCRIPTION When exiting and returning to Holographic Remoting Player on HL2, Unity 2018 LTS crashed. NOTES Bug I was expecting was... Read more

3
votes
Won't Fix

[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...

XR SDK

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Apr 04, 2019

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Version/s: 2019.1.0a11, 2019.1.0b10, 2019.2.0a1

How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more

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