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[iOS] Launching an iOS app in VR mode causes the app to crash
Reproduction: 1) Create a new project with Cardboard as the only item in the VR SDK list. 2) Build and deploy to iOS. Expected Resu... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
Unable to see model loaded from AssetBundle until we re-apply the shader...
1. What happened When we load a model from an AssetBundle the model does not show unless we re-apply the shader. We have created a 3... Read more
[WindowsMR] Mixed Reality App hangs at launched when MR controller's tri...
Steps to reproduce: 1. Create a new empty project with a blank scene. 2. Switch platform to UWP and enable windows MR support in Pl... Read more
[XR][Android] Application that contains Surface Shader has worse perform...
How to reproduce: 1. Open attached project and change to Android platform 2. Build and Run project on Android device (Oculus VR SDK ... Read more
[VR]Camera rotation is distorted if rotation values are set before play
Steps to reprduce: 1. Download and open the attached project 2. Enter Playmode in VR 3. Look around Expected result: camera rotati... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro: 1. Open attached or create a new project 2. Switch platform to Windows ... Read more
[XR][XR SDK] Game rendering in HMD breaks when Game window isn't visible...
Reproduction steps: 1. Open attached project ("VRBreakRepro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Make Game window... Read more
[XR][URP] Scene does not render on an HMD when Target Eye is set to Left...
How to reproduce: 1. Open the "1159624_repro" project 2. Open "Scenes/SampleScene" Scene 3. Enter the Play Mode with an HMD Expecte... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer w... Read more
All about bugs
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