Search Issue Tracker
[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Notice what's displayed on the screen 4. Press the INIT VR... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 3. Enabled XR 4. Connect WindowMR device 4. Enter play mode A... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce: 1. Open attached project 2. In the Main menu press Test > Test 3. In the Test window click on "Set to Android/Cardboar... Read more
Mixed Reality Portal Simulator yells into speakers when run from Editor
Steps to reproduce: 1. Create a new project 2. Switch platform to Windows Store 3. Enable XR support 4. Play the scene (make sure th... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce: 1. Start remoting to the hololens + enter play mode 2. Bloom out of the remoting app on the hololens 3. Resume the sus... Read more
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Observe the Render Texture files Expected result... Read more
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP...
Steps to reproduce: 1. Open the attached project 2. Open the Scene.unity scene 3. Switch platform to Windows Store 4. Build for WSA ... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce: 1. Create a new project 2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->Terra... Read more
[XR] WindowsMR project crashes when enabling XRSettings for a second time
Steps to reproduce: 1. Download 1115371_repro.zip project 2. Switch platform to UWP 3. Build "SampleScene" scene 4. Open Visual Stu... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened