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[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps:1. Open user attached project2. Build and Run on Android3. Notice what's displayed on the screen4. Press the INIT VR but... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce:1. Open attached project2. In the Main menu press Test > Test3. In the Test window click on "Set to Android/Cardboar... Read more
Mixed Reality Portal Simulator yells into speakers when run from Editor
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Enable XR support4. Play the scene (make sure that S... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe the Render Texture files Expected result: re... Read more
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP...
Steps to reproduce:1. Open the attached project2. Open the Scene.unity scene3. Switch platform to Windows Store4. Build for WSA Univ... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce:1. Create a new project2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->T... Read more
[XR] WindowsMR project crashes when enabling XRSettings for a second time
Steps to reproduce:1. Download 1115371_repro.zip project2. Switch platform to UWP3. Build "SampleScene" scene4. Open Visual Studios ... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default