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Votes

0

Found in

2018.3.0f2

Issue ID

1115371

Regression

No

[XR] WindowsMR project crashes when enabling XRSettings for a second time

VR

-

-

Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Steps to reproduce:
1. Download 1115371_repro.zip project
2. Switch platform to UWP
3. Build "SampleScene" scene
4. Open Visual Studios solution and build project (Debug, x64, Local machine)
5. App automatically enables and disables XRSettings every 10 seconds

Results: When enabling XR for second-time app crashes

Exception thrown at 0x00007FFD27715299 (KernelBase.dll) in New Unity Project (2).exe: WinRT originate error - 0x8000000E : 'An attempt was made to acquire a buffer before it became available. Present() must be called before attempting to acquire this buffer.'.

Reproduced with: 2019.2.0a1, 2019.1.0a13, 2018.3.2f1, 2017.4.18f1
Not reproducible with OpenVR SDK on Stanalone platform

Comments (2)

  1. 4b08198a66647018fa9d6b61a799fa38?d=mm

    IElectric

    Jan 20, 2019 09:59

    Hello, any news about this issue ? there is a workaround, like to call a Windows Runtime function before enable XR, in the mean time ? thank you very much, Best regards...

  2. 4b08198a66647018fa9d6b61a799fa38?d=mm

    IElectric

    Jan 20, 2019 09:55

    Hello, any news about this issue ? there is a workaround, like to call a Windows Runtime function before enable XR, in the mean time ? thank you very much, Best regards...

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