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VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce: 1. Open attached project 2. In the Main menu press Test > Test 3. In the Test window click on "Set to Android/Cardboar... Read more
Unable to see model loaded from AssetBundle until we re-apply the shader...
1. What happened When we load a model from an AssetBundle the model does not show unless we re-apply the shader. We have created a 3... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce: 1. Open attached project ("VR_Near_Clip_Test.zip") 2. Enter Play mode Expected result: Near value is read from VR... Read more
Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce: 1. Download and open the project 2. Enter Playmode in VR Expected result: red sphere is drawn centered Actual r... Read more
[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Notice what's displayed on the screen 4. Press the INIT VR... Read more
[VR]Using GrabPass for UI elements inside Overlay canvas freeze the editor
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR on Result: freeze leading to a crash. Repr... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce: 1. Download and open the attached project 2. Build and run on a setup of 2 monitors where at least one of them i... Read more
[XR] TrackedPoseDriver does not work with Daydream
How to Reproduce: 1) Add a cube to a new scene. 2) Attach a trackedPoseDriver to the cube. 3) Set the trackedPoseDriver's device fi... Read more
[Hololens] InteractionSourcePressedEventArgs and InteractionSource retur...
Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Switch platform to Windows Store 4. Build and run f... Read more
All about bugs
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