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[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and i... Read more
[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode with Windows MR headset attached 4. Press 'Ca... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps: 1. Open attached project 2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -> New Bu... Read more
[Hololens] Projection Matrix Camera capture not working
The projection matrix camera capture does not appear to be working. - When tapping to start camera capture I get part of the view o... Read more
[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
[VR]Using GrabPass for UI elements inside Overlay canvas freeze the editor
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR on Result: freeze leading to a crash. Repr... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:0... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration: Scripting Runtime: Legacy (.NET 3.5 Equivalent) Scripting Backend: .NE... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used