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[UWP] Virtual keyboard doesn't open on Surface in tablet mode
Reproduced on 5.2, 5.3; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Surface 3;3. Switc... Read more
[UWP] Build & run either fails or takes extremely long
What happenedBuild & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you at... Read more
[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce:1. Open attached project "865507.zip"2. Build WSA Universal 10 SDK3. Open VS solution4. Start WACK test (only che... Read more
[UWP] Crash with .NET Native when exception is thrown from native code
Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture2. It will immediately trig... Read more
Windows Store installers contain both stripped and unstripped PDBs for U...
If you look at any configuration/platform folder for Windows Store playback engines, you'll see there are 2 PDBs for UnityPlayer.dll... Read more
[UWP] UI issue on master configuration
UI issue on UWP Master build using "Compile with .NET Native tool chain" and "Optimize code" options in Visual Studio build settings... Read more
[WSA] WWW.responseHeaders drop some HTTP headers
Reproduced on 5.2.5f1, 5.3.5p2, 5.4.0b21. Works fine on Windows Standalone. Repro steps:1. open project "WWW_WSA.zip".2. play the ma... Read more
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happenedUWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the exam... Read more
[UWP] Universal 10 D3D fails to launch using "Build and run" from editor
Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more
[WP81] Black screen when running application on WP81
On 5.3.0b1, deploying and running application on WP81 you can only see a black screen. No splash screen, no game view, just black sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS