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2018.2.0a7 Windows 64 Standalone Performance regression
To reproduce: 1. Open the user's attached project and build a Windows 64 Standalone Player 2. Run the build 3. Observe that the mill... Read more
New Input System does not detect virtual touchscreen device that is enab...
Repro steps 1. Use a touch-enabled Windows device, e.g. Surface 2. Disable HID-compliant touch device in Device Manager 3. Start bu... Read more
Input Field editing is disabled in a built project when navigating in an...
How to reproduce: 1. Open attached "win_d_text_input_disabled.zip" project 2. Build and run the project in windowed mode 3. Make sur... Read more
Builds run on the second display instead of the main display
Reproduction steps: 1. Open the "Tetris 2022 URP" project 2. Open the "SampleScene" scene 3. Press File -> Build and Run Expected r... Read more
[Regression] Window as a Transparent overlay fails when using DwmExtendF...
How to reproduce: 1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene" 2. Build the project and run it 3. I... Read more
"File not found" is thrown in a code editor when dragging a file from Ed...
How to reproduce: 1. Open the user's attached "DragFileBugReport" project 2. Drag the "测试 -> NewBehaviourScript" file to the Visual ... Read more
[Windows] Max Mouse cursor size is limited when using Cursor.SetCursor()...
How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Enter Play mode and observe the mouse cursor in the Game v... Read more
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce: 1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene) 2. Set your Windows Input Language to C... Read more
[UWP] .NET build fails if in script Unity.Jobs is referenced
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Change scripting backend to .NET 4. Build project Exp... Read more
"Linear" Color Space does not render steroscopic
"Linear" Color Space does not render stereoscopic regardless of the Rendering Path settings. To reproduce: - Open attached project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
- The construction of a specific class breaks the binding Bool references and does not allow them to be toggled on back by hand when working in the Custom Editor window
- AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressables.LoadAssetAsync<TObject> which does not release when Addressables.Release is used