Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.17f1
2020.2
2021.1
2021.2
Issue ID
1305480
Regression
No
[Windows] Max Mouse cursor size is limited when using Cursor.SetCursor() and cannot be increased past a certain threshold
How to reproduce:
1. Open the attached project
2. Open the SampleScene
3. Enter Play mode and observe the mouse cursor in the Game view
Expected result: The mouse cursor is scaled up to match the size used for the cursor
Actual result: The mouse cursor is fixed and cannot be increased after a certain threshold
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0b1, 2021.2.0a2
Notes:
1. Does not reproduce on MacOS
2. Reproducible both in Game view and the Standalone build
3. The issue is more noticeable on higher resolutions. At 4K cursor seems to be limited to 32x32
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Resolution Note (fix version 2021.2):
Fixed in - Unity 2021.2.0a11
Resolution Note (fix version 2021.1):
Fixed in - Unity 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in - 2020.3.5f1
Resolution Note (fix version 2019.4):
Fixed in - Unity 2019.4.24f1