Search Issue Tracker

Fixed in 2019.3

Fixed in 2018.4, 2019.2

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.4.3f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1165961

Regression

No

Input Field editing is disabled in a built project when navigating in and out of Desktop using Win + D

Windows

-

How to reproduce:
1. Open attached "win_d_text_input_disabled.zip" project
2. Build and run the project in windowed mode
3. Make sure that all other programs are minimized and press Win + D to navigate to the desktop
4. One more time press Win + D to navigate back to the program and try to edit the input field

Expected result: The input field is interactive
Actual result: The input field is disabled

Reproducible: 2017.4.29f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8

Note: This is a follow-up to 1117930, but instead of all Canvas elements, only input fields are affected.

  1. Response avatar

    Resolution Note (fix version 2019.3):

    This issue is basically the same problem as case: https://issuetracker.unity3d.com/issues/canvas-elements-are-disabled-in-the-build-project-when-navigating-in-and-out-of-desktop-by-using-win-plus-d, in which the fix for that bug was incomplete.

    Apparently, Windows also fails to send the WM_SETFOCUS message to the window when restoring a single app via the WIN+D shortcut...*sigh*

    The workaround for this case is to call SetFocus when the Player is activated, ensuring a WM_SETFOCUS message is dispatched.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.