Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1165961
Regression
No
Input Field editing is disabled in a built project when navigating in and out of Desktop using Win + D
How to reproduce:
1. Open attached "win_d_text_input_disabled.zip" project
2. Build and run the project in windowed mode
3. Make sure that all other programs are minimized and press Win + D to navigate to the desktop
4. One more time press Win + D to navigate back to the program and try to edit the input field
Expected result: The input field is interactive
Actual result: The input field is disabled
Reproducible: 2017.4.29f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Note: This is a follow-up to 1117930, but instead of all Canvas elements, only input fields are affected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 2019.3):
This issue is basically the same problem as case: https://issuetracker.unity3d.com/issues/canvas-elements-are-disabled-in-the-build-project-when-navigating-in-and-out-of-desktop-by-using-win-plus-d, in which the fix for that bug was incomplete.
Apparently, Windows also fails to send the WM_SETFOCUS message to the window when restoring a single app via the WIN+D shortcut...*sigh*
The workaround for this case is to call SetFocus when the Player is activated, ensuring a WM_SETFOCUS message is dispatched.