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[Installer] Installation process shows a negative percentage value in th...
Downloading the Unity Editor and its support modules from the Windows Download Assistant shows a negative percentage value in the Pr... Read more
Windows build freezes when switching between ExclusiveFullScreen and Ful...
Reproduction steps: 1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip") 2. Make a Standalone (Windows) build and r... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps: 1. 2. 3. Expected result: Actual result: Reproducible with: Not reproducible with: Read more
File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce: 1. Open user's attached project 2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Asse... Read more
Input Field editing is disabled in a built project when navigating in an...
How to reproduce: 1. Open attached "win_d_text_input_disabled.zip" project 2. Build and run the project in windowed mode 3. Make sur... Read more
Objects are displayed flat white when rendering with Elastic GPU
Reproduction steps: 1. Open "LightingSandboxBasic.zip" project 2. Look at the Scene Game Objects Expected Result: Objects are rend... Read more
[HDRP] Changing Force Screen Percentage (Dynamic Scale) setting will gen...
Changing Force Screen Percentage (Dynamic Scale) setting will generate artifacts when using DirectX 12. Tested with 2019.3.0f5, 2019... Read more
"Linear" Color Space does not render steroscopic
"Linear" Color Space does not render stereoscopic regardless of the Rendering Path settings. To reproduce: - Open attached project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results