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Increased input lag / delay in Standalone build when having low frames p...
How to reproduce:1. Open attached project "DXGI Flip test.zip" and scene "SampleScene"2. Open Standalone (attached in the project di... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)22. Build and run for PC standalone3. Press Space to change the v... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce:1. Open attached project "ApplicationFocusTest.zip"2. Build the 'ApplicationFocusTest' application by going to File... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition:- multiple monitor setup with one of them a Gsync monitor- nVidia Gsync option is en... Read more
GPU Profiling on Directx11 freezes Unity Editor
When using the GPU profiler and switching between APIs, going back to Directx11 freezes Unity. It looks like a thread lock, because ... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release.Menu Window/Layouts couldn't be found er... Read more
OnApplicationFocus(bool) breaks on Windows 7 when opening start menu and...
Reproduction steps:1. Open the project inside of "Bug 2.zip"2. Build the project and run it3. When the project launches, press the "... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Menu bar click ... Read more
Input Field editing is disabled in a built project when navigating in an...
How to reproduce:1. Open attached "win_d_text_input_disabled.zip" project2. Build and run the project in windowed mode3. Make sure t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Destroying assets is not permitted to avoid data loss” error thrown when creating a second Tile Palette Brush Pick Asset
- The “Copy to clipboard” button has no hover or click animations when hovering and clicking the “Copy to clipboard” button after selecting an issue from the “Code” tab of the Project Auditor window
- Saved Tile Palette Brush List items become malformed causing the list to become cut off when decreasing the Pick size with the slider
- Foldout triangle icons and the foldouts titles are not aligned/centered in the “Assembly” and “Areas” Filter windows of the Project Auditor window
- High MeshSkinning duration when using Vulkan