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TDR Crash when opening a project with Image Sharpening enabled
Steps to reproduce: 1. Turn on Image Sharpening (look at notes for instructions on how to do that) 2. Create or open any project Re... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)2 2. Build and run for PC standalone 3. Press Space to change th... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce: 1. Open attached project "ApplicationFocusTest.zip" 2. Build the 'ApplicationFocusTest' application by going to F... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more
GPU Profiling on Directx11 freezes Unity Editor
When using the GPU profiler and switching between APIs, going back to Directx11 freezes Unity. It looks like a thread lock, because ... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release. Menu Window/Layouts couldn't be found e... Read more
OnApplicationFocus(bool) breaks on Windows 7 when opening start menu and...
Reproduction steps: 1. Open the project inside of "Bug 2.zip" 2. Build the project and run it 3. When the project launches, press th... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
[Windows] Shortcut Manager alt tabs recently opened application window o...
When a new profile is created or deleted from Shortcut manager, recently minimized application window is popped up instead of Shortc... Read more
Input Field editing is disabled in a built project when navigating in an...
How to reproduce: 1. Open attached "win_d_text_input_disabled.zip" project 2. Build and run the project in windowed mode 3. Make sur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed