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NativeTests fail when running Editor through Command Prompt
How to reproduce: 1. Open the Command Prompt 2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe" 3.... Read more
Physics simulation and FixedUpdates are run during the splashscreen
How to reproduce: 1. Open the project "positionBug" 2. Enable the Development Build checkbox (File > Build Settings > Development Bu... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
Player builds fail when Default Icon is set to a texture on Windows
Steps to reproduce: 1. Open attached "internal-vehicle-physics-pro.zip" Unity project 2. Attempt to build on Windows Expected resul... Read more
Built Project uses ~100% of GPU when launched through Command Prompt wit...
How to reproduce: 1. Create a new empty project 2. Go into File -> Build Settings... 3. Press the "Build" button 4. Open Command Pro... Read more
Reported cases are marked as Windows 10 when reported with Windows 11
Steps to reproduce: 1. Create a new project 2. Press Help>Report a Bug... 3. Fill in all fields in the Bug Reporter window 4. Send y... Read more
Speech recognition stops working when Editor loses focus
Reproduction steps: 1. Open "VoiceRecognition.zip" project 2. Open VoiceRecognition.scene and enter Play Mode 3. Try saying "Harness... Read more
Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce: 1. Open the user's attached project 2. Go to Edit -> Project Settings -> Player -> Resolution and Presentation 3. ... Read more
After Building the project Splash Screen background is darker when calle...
How to reproduce: 1. Open the attached project "SplashScreenTest.zip" 2. Open Assets > Scenes > SampleScene.unity 3. Navigate to Fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false