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Pressing Windows key freezes game and the start menu is not shown when i...
Reproduction steps:1. Open the attached project "mini.zip";2. Go to the File -> Build and Run;3. When the build is opened, press ... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
Clicking on one of two screens will call Screen.SetResolution and collap...
Reproduction steps:1. Download project "MultiDisplayTest.zip" and open in Unity2. Build and Run3. Click anywhere on one of two scree... Read more
Windows player executable is not large address aware
Regression since 2017.2. Fixed in: 2017.2.2p1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a1 Read more
After game launch no window appears only music is heard in the background
Reproduction steps:1. Download the game using Steam key2. Press R + windows key and enter "regedit"3. Go to LINK (check Edits below)... Read more
It is possible to bypass Force Single Instance
To reproduce: 1. Create a new project and build it2. Select the .exe file and double tap Enter quickly (might require multiple tries... Read more
A box appears on the last touch position, when multi-touching the screen
Reproduction steps: 1. Create a New Project2. Single or multi-touch any window3. Multi-touch the same window at a different location... Read more
[Windows] Jitter when fullscreen window mode used on a monitor with a lo...
Steps to reproduce:1. Open user provided project2. Build and run3. Inspect camera movement jittering-- When ran in Fullscreen Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor