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Windows plugin architecture is not auto-detected if the plugin is outsid...
Steps to reproduce: 1. Open the attached project2. Click on either any plugin3. Notice that the architecture is set to AnyCPU instea... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more
Touch input from a touchscreen monitor is never cleared when debugger ge...
Reproduction steps:1. Download and open the attached project "1222914.zip"2. Open the Sample Scene3. Open LeakTouchInput script in V... Read more
Fullscreen Mode: Windowed Standalone build goes back to regular Fullscre...
How to reproduce:1. Create a new project2. Open player settings -> Resolution and presentation3. Select Fullscreen Mode -> Win... Read more
Secondary Screen's View is cropped when Camera Targets a Secondary Scree...
Reproduction steps:1. Make sure you have a Secondary Screen with a smaller resolution than the Primary Screen2. Launch the Project's... Read more
Moving file failed error when renaming an asset and only changing the ca...
How to reproduce:1. Create a new Unity project2. Right-click on the project view and select Create > Material3. Change one of the... Read more
Cursor displays loading icon until game window loses focus when building...
How to reproduce:1. Open the attached project "1238158.zip"2. Build and run the project Expected result: once the game is loaded mou... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[Input] Arrow keys are displayed as "Num" when using "ArrowKey.displayNa...
Steps to reproduce:1. Open the “My project” project2. Open “Sample Scene” scene3. Enter Play Mode4. Observe the Console window Expec... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS