Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114651
Regression
Yes
Multiple NullReferenceExceptions are being thrown on TMPro.TMP_MaterialManager.GetFallbackMaterial when adding a new fallback font in the Player
Reproduction steps:
1. Open the attached “IN-110524“ project
2. Build and Run the Player
3. Close the Player and run it again (to get access to the “Change Language” option)
4. In the Player, click on the “Settings” button
5. Click the “Change Language” button
6. Select “Chinese” language
7. Observe the NullReferenceExceptions
Expected result: The fallback font gets added, downloaded, and text in the Player becomes in Chinese
Actual result: Multiple NullReferenceExceptions are thrown and all menu text disappears
Reproducible with: 6000.0.0b11, 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Not reproducible with: 2022.3.65f1
Couldn’t test with: 2023.2.0a14, 2023.3.0b1 (multiple different gradle build errors)
Reproducible environments: Windows 11 Standalone Player, Android platform
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Note: Not reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Loading AssetBundles created with older Unity versions is not supported after a major version upgrade. To ensure compatibility, regenerate AssetBundles using the current Unity version.