Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114651
Regression
Yes
Multiple NullReferenceExceptions are being thrown on TMPro.TMP_MaterialManager.GetFallbackMaterial when adding a new fallback font in the Player
Reproduction steps:
1. Open the attached “IN-110524“ project
2. Build and Run the Player
3. Close the Player and run it again (to get access to the “Change Language” option)
4. In the Player, click on the “Settings” button
5. Click the “Change Language” button
6. Select “Chinese” language
7. Observe the NullReferenceExceptions
Expected result: The fallback font gets added, downloaded, and text in the Player becomes in Chinese
Actual result: Multiple NullReferenceExceptions are thrown and all menu text disappears
Reproducible with: 6000.0.0b11, 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Not reproducible with: 2022.3.65f1
Couldn’t test with: 2023.2.0a14, 2023.3.0b1 (multiple different gradle build errors)
Reproducible environments: Windows 11 Standalone Player, Android platform
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Note: Not reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
Resolution Note:
Loading AssetBundles created with older Unity versions is not supported after a major version upgrade. To ensure compatibility, regenerate AssetBundles using the current Unity version.